State Machine Table Conventions
|·||Deleting a Trigger removes it completely from the model, therefore you cannot UNDO a Trigger deletion|
|·||There is a <None> column at the end of the Event heading row; this is for Transitions that have no Trigger information|
From the Toolbox you can insert the following State element types only (although the State Machine table might pick up and display other types, such as Submachine State):
The Transition cell displays its properties in one of two ways, depending on the State Machine table format.; if the State Machine table format is State - Trigger or Trigger - State, the Transition cell displays the Guard and Target as shown below:
If the State Machine table format is State - Next State, then the Transition cell displays the Trigger, Guard and Effect as shown below:
In the State Machine table, you can edit the Guard and Effect in place. If the Guard or Effect is empty for your selected Transition cell, the cell displays an ellipsis ( ... ) instead; click twice (not double-click) on the ellipsis to type in the Guard and Effect names.