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Behavioral Models
Enterprise Architect’s powerful system engineering capability can be used to generate code for software, system and hardware description languages directly from behavioral models, such as StateMachine, Sequence (Interaction) and Activity diagrams. The supported languages include C(OO), C++, C#, Java, VB.Net, VHDL, Verilog and SystemC.
Software code can be generated from StateMachine, Sequence and Activity diagrams, and hardware description languages from StateMachine diagrams (using the Legacy State Machine templates).
Generate code from behavioral diagrams using the EAExample project
Step |
Action |
See also |
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1 |
Open the EAExample.eap file by selecting the 'Start > Help > Help > Open the Example Model' ribbon option. |
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2 |
From the Browser window, select any of these Packages: Software Language Examples:
Generate the Account and Order classes
Generate the DataProcessor Class
Generate the IO Class
Generate the IO Class
Generate the IO Class Hardware Language Examples:
Generate the PlayBack Class
Generate the PlayBack Class
Generate the PlayBack Class |
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3 |
When completed, press to open the generated source code. You should see methods generated in the code. |
Notes
- Software code generation from behavioral models is available in the Unified and Ultimate editions of Enterprise Architect
- Hardware code generation from StateMachine models is available in the Unified and Ultimate editions of Enterprise Architect
- For C(OO), on the 'C Specifications' page of the 'Preferences' dialog set the 'Object Oriented Support' option to True
- To be able to generate code from behavioral models, all behavioral constructs should be contained within a Class; if the behavioral constructs refer to external elements outside the current Package, you must add an Import connector from the current Package to the Package containing the external elements
- Code synchronization is not supported for behavioral code