
A Transition defines the logical movement from one State to another, in a State Machine diagram. The Transition can be controlled through the following connector Properties dialog:

Option |
Use to |
Guard |
Type in an expression that is evaluated after an Event is dispatched, but before the corresponding Transition is triggered. If the guard is true at that time, the Transition is enabled; otherwise, it is disabled. |
Effect is an Activity |
Convert the Effect field from a free-text field to the definition of a specific Activity. Enterprise Architect displays the Set Element Classifier dialog to prompt you to select the Activity from the model. |
Effect |
Either:
|
Trigger |
|
Name |
Specify the name of the trigger. |
Type |
Specify the type of trigger: Call, Change, Signal or Time. |
Specification |
Specify the event instigating the Transition. |
New |
Create a new trigger. |
Save |
Save the current trigger. |
Remove |
Remove the selected trigger from the list. |
Triggers |
List the current triggers for the Transition. |
Note: |
Fork and Join segments can have neither triggers nor guards. |
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OMG UML Specification
The OMG UML specification (UML Superstructure Specification, v2.1.1, p. 568) states:
A transition is a directed relationship between a source vertex and a target vertex. It may be part of a compound transition, which takes the state machine from one state configuration to another, representing the complete response of the state machine to an occurrence of an event of a particular type.


