Please note : This help page is not for the latest version of Enterprise Architect. The latest help can be found here.
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SysML StateMachine Toolbox
When you are constructing SysML models, you can populate the StateMachine diagrams using the icons on the 'SysML StateMachine' pages of the Diagram Toolbox.
The Block that owns the StateMachine diagram is automatically represented by a diagram frame enclosing the StateMachine diagram elements. You can:
- Hide the frame by right-clicking on the diagram and selecting the 'Hide Diagram Frame' option (and show it again by selecting the 'Show Diagram Frame' option)
- Make the frame selectable to move or resize it, by right-clicking on it and selecting the 'Selectable' option
- Create Ports and Parts on the frame and create connectors between them
Access
On the Diagram Toolbox, click on the More tools button and select 'SysML 1.3 | SysML 1.3 StateMachine'.
Ribbon |
Design > Diagram > Toolbox |
Keyboard Shortcuts |
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SysML StateMachine Objects
Item |
Description |
---|---|
State |
Declares a significant condition in the life of a SysML Block within its StateMachine. |
StateMachine |
Describes the life-cycle behavior of a SysML Block in terms of its states and transitions. |
Initial |
Declares the starting state of the StateMachine. |
Final |
Declares the ending state of the StateMachine, and its completion. |
Choice |
Declares a Junction with a mandatory 'else' transition. |
History |
Represents the last active State of the StateMachine prior to its interruption. |
Junction |
Declares a decision point at which a Transition branches out into multiple guarded, alternative paths. |
Entry |
Declares an Entry point between StateMachines, SubstateMachines and Regions. |
Exit |
Declares an Exit point between StateMachines, SubstateMachines and Regions. |
Terminate |
Declares a termination State in which the StateMachine no longer operates. |
Fork/Join |
Simultaneously branches and joins a set of Transitions. |
SysML State Relationships
Item |
Description |
---|---|
Transition |
Establishes a life-cycle path between one State and another, based on its operational conditions. |
Additional
Item |
Description |
---|---|
Event |
Depicts the action of sending a signal. |
Signal |
A specification of Send request instances communicated between objects. |
Trigger |
Indicates an event that initiates an action (and might arise from completion of a previous action). |